Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X
Votes
0
Found in
2017.3.0a1
2017.4.0f1
Issue ID
1025639
Regression
Yes
[Windows] EndLayout group or Stack empty error is thrown when triggering an operation that takes a long time in UI
How to reproduce:
1. Open given Unity project
2. Go Window -> Custom -> Asset Bundle Builder
3. Press Build button
Expected result: Asset bundle build should be completed and it should be written in the Console
Actual result: Error is thrown
Another scenario to reproduce this issue is by applying modified Avtar mapping settings.
Steps to reproduce:
1. Create a new project.
2. Import a 3D model.
3. Select the imported model in the project tab.
4. Rig > Configure > Mapping
5. Make some changes in Body of 3d model
6. Edit > Undo Avtar mapping modified or Ctrl/Cmd+Z
7. Select "Muscle & Settings"
8. Select "Apply" from "Unapplied import settings"
Regression first introduced in: 2017.3.0a1
Reproducible with: 2018.2.0b9, 2018.2.0b1, 2018.1.0f1, 2017.4.1f1, 2017.3.2f1
Not reproducible with: 2017.2.2p2, 2017.1.3p2
Fixed in 2018.3.0a1
Backported to 2017.4.12f1, 2018.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment