Search Issue Tracker
Fixed in 2018.3
Fixed in 2018.2
Votes
0
Found in
2018.2.0a1
2018.2.0b1
Issue ID
1026701
Regression
Yes
[PLM] Editor crashes while baking after removing terrain trees and switching UI tabs with PLM set as baking backend
Steps to repro:
1. Open attached project and 't1' scene on Windows;
2. In the Hierarchy select 'Terrain' gameobject;
3. In the Inspector go to 'Paint Trees' tab;
4. In the Inspector in 'Trees' section select 'Broadleaf_Desktop' tree prototype;
5. In the Scene view with active brush visible Shift-click on Terrain with trees to erase some of them;
6. Start quickly switching between Hierarchy, Inspector and Lighting tabs.
Actual result:
Editor crashes without Bug reporter and with empty stacktrace. See attached video.
Regression introduced in Unity 2018.2.0a1.
Expected result:
Editor should not crash when switching tabs after removing trees from terrain.
Notes:
- Reproducible in 2018.2.0b1, 2018.2.0a1;
- Not reproducible in 2018.1.0f1, 2017.4.1f1;
- Also OpenRL 501 errors are thrown when painting and removing tree instances from the terrain;
- Reproducible only on Windows 10 with DirectX and GlCore and on OSX with Metal;
- The issue might not reproduce steadily, if it doesn't repro, paint and then immediately erase more trees and then switch tabs;
- The issue might be hardware related;
- Not reproducible when auto-baking is turned off;
- Not reproducible with Enlighten/Realtime GI.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering is broken with UIToolkit with many Intel GPUs (driver-bug)
- [Vulkan] Crash in Windows Standalone when Vulkan is set as rendering API and player window is out of focus
- "Can't destroy Transform component" Error is thrown when closing a scene that contains a DontSave Prefab with a Child
- [Particle System] Editor freezes when assigning a nested Particle System in the Sub Emitter Module
- Unable to switch to different material when selecting another material from Asset selector window on Particle System Material
Add comment