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1
votes
Fixed

[MSE] Built lightmaps are not applied due to positioning in hierarchy

Global Illumination

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Jul 08, 2016

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Version/s: 5.3.5p7

Steps to reproduce: 1. open users attached project 2. open SceneB 3. add SceneA to hierarchy 4. build lightmap Result: Builds light... Read more

0
votes
Not Reproducible

Can't change "Anchor Presets" in Inspector.

UI

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Jul 11, 2016

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Version/s: 5.2.0f3

Steps to reproduce: 1. Open attached project. 2. Open "modal windpw" scene. 3. Select "GameObject" object located in "Canvas>Modal P... Read more

0
votes
Fixed

[tvOS] Apple TV icon layers has no limit in Unity player settings

tvOS

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May 18, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open new Unity project 2. Switch to tvOS 3. Open 'Player Settings' and go to 'Icon' tab 4. Click the '+' in ... Read more

1
votes
Fixed

Particle system scale ignored by Stretch Render Mode

Shuriken

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Jun 11, 2016

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Version/s: 5.3.5p3

Quick conversion to bug report [don't peer review]. Stretch billboards not affected by scaling mode. Read more

3
votes
Fixed

Return license fails on manual activation - no error message

License

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Jul 11, 2016

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Version/s:

Steps to reproduce: 1. Activate editor using Manual activation (Unity > Manage License) 2. Attempt to Return License (Unity > Manag... Read more

0
votes
Fixed

Build takes much longer in 5.4 compared to 5.2 when Standard shader is a...

Graphics - General

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Jul 06, 2016

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Version/s: 5.4.0b23

Reproduction steps ------------------------ 1) Open user's project 2) Build it --- It will take about 15-20 minutes to build in 5.4.... Read more

0
votes
Won't Fix

[Standard Assets] Shadow/Light problem using Projector

Camera

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Jul 10, 2016

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Version/s: 5.3.5p4

Steps to reproduce: 1) Download attached project " PrototypeSkater.zip" and open in Unity. 2) Open Test Scene. 3) In Project tab, c... Read more

0
votes
Postponed

Images doesn't work with Offset and Tiling values

UI

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Jul 09, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1) Download attached project "Sample.zip" and open in Unity. 2) Open scene "Main". 3) In Project tab, go to Ass... Read more

0
votes
By Design

[GPUInstancing] Returning meshes prevents them from being instanced

Graphics - General

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Jul 03, 2016

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Version/s: 5.4.0b23

Reproduction steps: 1. Open the attached project 'Instancing' 2. Open the available scene 3. Change the Tag of the 'Player' Prefab t... Read more

4
votes
Fixed

CommandBuffer:DrawRender crash if mesh is set to none in RenderingComman...

Graphics - General

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Jul 11, 2016

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Version/s: 5.4.0b22

Steps to reproduce: 1. Open attached project "case_813052-MeshFilterCrash.zip" 2. Open "_BlurryRefraction" scene. 3. Select "_Refrac... Read more

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