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Textures are generated after undoing the shader change
Steps to reproduce : - import the project attached - expand the substance in the Project Browser - select the material - change th... Read more
[UWP] Lighting in linear space is dark on DX11
Reproduction steps: 1. Run any project with lights using Linear color space on DirectX 11 2. Compare results with Editor or DirectX ... Read more
[WSA] Player crashes on launch when Network View component is present in...
Steps to reproduce: 1. Open attached project 2. Build "Main" scene for Universal 10/8.1 SDK 3. Open VS solution 4. Deploy on local m... Read more
[UI]Unable to change component's properties values in animation window
To reproduce: 1. Open attached project ("case 879381"); 2. Choose Text in hierarchy; 3. Make sure in Inspector window first is Outli... Read more
[Graphics] CommandBuffer.Blit() writes to the first Depth Slice of a 3D ...
Reproduction steps: 1. Open the attached project 2. Enter Play mode Result: The cube on the left uses Graphics.Blit() which DOES N... Read more
[UI] [Layout Group] Layout Groups incorrectly sets its and its children ...
Reproduction Steps: 1. Open "Bug" project 2. Open "Bitmap_Font_Scale_Issue" scene 3. Noice that "Actual Result (when scaling a bitma... Read more
Mesh distortions during animation if "Optimize Game Objects" is selected
1. Download user attached assets 2. Put them in an empty project 3. Select 'Skill_3_3'.anim and assign 'LingHou_V2_rig' model to it ... Read more
[XR][Android] Image effects are not rendering properly with single-pass
1) Download project, set up Singleppass stereo capable android device 2) Observe settings are set to Single pass and Daydream 3) Dep... Read more
When property.name == "m_ParsedForm" is not used in case SerializedPrope...
To reproduce: 1. Download attached project and open it; 2. Right click the asset called "RightClickMe" and select the context menu o... Read more
[iOS] UI elements not added when loading Scene from AssetBundles
[iOS] UI elements not added when loading scene from AssetBundles Steps to reproduce: 1. Open attached project 2. Open scene Main 3... Read more
All about bugs
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Latest issues
- “You are not using the recommended Android NDK, versions other than 27.2.12479018 are not officially supported.” warning is still displayed when Android SDK is set to the correct NDK version manually
- OnWillSaveAssets receives an empty paths array when saving a new Scene
- UV Node's Label is cut off when Preview is collapsed
- Dragging Search Query Block can remove its color
- Crash on GetReflectionSample when using Shadergraph with Dither and Alpha Clip