Search Issue Tracker
Fixed in 5.5.1
Votes
0
Found in
5.5.0f1
Issue ID
855467
Regression
Yes
Destroy() with particle system object in IEnumerator Start() causes crash on MacOS
To reproduce:
1. Open attached project
2. Open and play 'TestParticle' scene
3. Hit 'Play'
Expected result: after a few seconds particle effect (rain) will stop
Actual result: Unity crashes before rain stops. This crash does not happen on windows.
Reproduced on: 5.5.0b11 5.5.0f2, 5.5.0f3, 5.6.0a3, 5.6.0a5
Not able to reproduce on: 5.5.0a6, 5.5.0b6, 5.5.0b8, 5.5.0b10
Tested on Windows 10, MacOS Sierra 10.12
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are being thrown after building Mixed Reality Template
- Error is thrown when entering play mode with build profiles docked and standalone profiler open
- The Player hangs when activating another maximized application
- [XR] Input is not registered and headset view is headlocked after entering Play Mode with Meta XR SDK on 6000.0.0b16 and higher
- Crash on RtlLookupFunctionEntry when using 10 or more GameObjects with Articulation Body component in the scene
Add comment