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[URP] Increasing the amount OF real-time lights breaks GPU Instancing
Repro steps:1. Open the attached project "LightingTest.zip"2. Build and Run on Quest3. Attach the Frame Debugger4. Observe 4 draw ca... Read more
[XR][URP] Emission effect does not work when in Play mode and XR is enabled
Reproduction steps:1. Open the user's attached "TestProjectForLazyUnityTestingPPL.zip" project2. Load the SampleScene3. Enter Play m... Read more
[URP] UniversalRenderPipeline.UpdateVolumeFramework is called when no vo...
Repro steps:1. Open the attached project "urp_regression"2. Build and Run on any platform3. Connect the Profiler4. Notice the call t... Read more
[URP] Method calls for shadow and light data are made even when there's ...
Repro steps:1. Open attached project2. Enable Deep Profiling3. Build and Run on any platform supported by URP4. Connect the Profiler... Read more
[XR][URP] Profiler spams errors in the Console upon entering Play Mode
Repro steps:1. Create a new project with the URP template2. Add XR Plug-in Management and check 'Oculus' in the window3. Open the Pr... Read more
[URP] [iOS] Background is always cleared when multiple Cameras are prese...
Reproduction steps:1. Open project attached in "URP.zip"2. Open SampleScene and enter Play Mode3. Inspect Game view, note that the S... Read more
[URP] GC Alloc increases when Motion Blur Override is enabled with inten...
How to reproduce:1. Open the attached "1314613_Repro" project2. Open the Scene "SampleScene"3. Open the Profile (Window->Analysis... Read more
[Lost Crypt] Shaders are failing to upgrade resulting in pink materials ...
To reproduce:1. Create a project in Unity 2021 (any release that supports URP 11)2. Import package: Lost Crypt from the asset store:... Read more
[URP] [Lighting] Light2D does not upgrade Shadow Strength, Volumetric In...
Missing orange tint in scene background Steps to reproduce:1. Open the attached project or download project from https://github.com/... Read more
[URP] There is no effect when using SMAA in URP with OpenGLES API
Reproduction steps:1. Open new Universal RP project with "-force-gles" argument and scene "SampleScene"2. In Hierarchy window, selec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used