Search Issue Tracker

Fixed in 10.2.0

Votes

0

Found in [Package]

10.0.0-preview.26

Issue ID

1320256

Regression

No

[XR SDK][URP] Camera becomes stuck on the last rendered HMD view after stopping XR subsystem

Package: Scriptable Render Pipeline Universal

-

Reproduction steps:
1. Open the user's attached project
2. Load SampleScene and enter Play mode
3. Select the "SimulationHead" GameObject and move in the Scene view using Gizmos
4. Note that the Camera view moves along the GameObject
5. Click on the Game view tab and press Alt+Y
6. Move HMD around
7. Press Alt+Y and repeat step 3

Expected result: the Camera view moves along the Camera's GameObject
Actual result: the Camera view is stuck on the last rendered HMD view

Reproducible with: URP 7.5.3 (2019.4.21f1), 10.1.0 (2020.2.0b9)
Not reproducible with: URP 10.2.0 (2020.2.0b9), 10.3.2 (2020.2.7f1, 2020.3.0f1), 11.0.0 (2021.1.0b11), 12.0.0 (2021.2.0a8)

Tested with:
- Oculus Rift

  1. Resolution Note (fix version 10.2.0):

    No longer reproducible in URP 10.2.0 package version which is available in Unity 2020.2.0b9 and above.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.