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0
votes
Fixed

[Editor] Loading via asset bundle causes loss of information in shaders

Asset Bundles

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Dec 31, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and open attached project "StandardShaderAssetBundleTest.zip" 2. Open "EmissionMissing" 3. Drag a pr... Read more

0
votes
Fixed

[Animation] Optimizing game objects in model's rig import settings creat...

Animation

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Dec 31, 2015

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Version/s: 5.3.1p1

Animations get skewed/distorted when animated objects are scaled and "Optimize Game Objects" is selected How to reproduce: 1. Ope... Read more

0
votes
Won't Fix

[tvOS] Multi camera view doesn't work on tvOS

tvOS

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Dec 31, 2015

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Version/s: 5.3.1f1

If there are 2 cameras in the scene that are both shown in the Game view simultaneously, one of them is not rendered at all on tvOS.... Read more

0
votes
Fixed

[Events] Animation events can be created before the 0:00 marker of the t...

Animation

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Dec 31, 2015

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Version/s: 5.4.0b1

How to reproduce: 1. Open a new project 2. Select any gameobject 3. Open the Animation Window 4. Create a new Animation 5. Right-cl... Read more

0
votes
Fixed

[Profiler]Editor crash while using Deep Profile, Record, Editor Profiling

Profiling

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Dec 31, 2015

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Version/s: 5.4.0b1

To reproduce: 1. Open attached project 2. Open Window->Texture Overview 3. Open profiler 4. Click "Record", "Deep-Profile" and "Prof... Read more

0
votes
By Design

Particle System none uniform scale changes billboards direction.

Shuriken

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Dec 31, 2015

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Version/s:

When a particle system(or parent system and scaling mode == Hierarchy) has a none uniform scale then billboards will no longer face ... Read more

0
votes
Fixed
0
votes
Fixed

[LPPV] Trail Renderer recieves "incorrect values" from LPPV

Global Illumination

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Dec 31, 2015

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Version/s: 5.4.0b1

Trail renderer doesnt appear to receive the correct values from a Light Probe Proxy Volume (See Image). Repro Steps: 1) Open attac... Read more

0
votes
Won't Fix

[LPPV] Particle System Sub-emitters using LPPV create strange bounding b...

Global Illumination

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Dec 31, 2015

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Version/s: 5.4.0b1

Using a LPPV on a particle emitters sub-emitter creates a strange bounding box issue in Edit mode. This does not happen in Play mode... Read more

0
votes
Postponed

Monodevelop crashes when using split screen

CodeEditors

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Dec 31, 2015

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Version/s: 5.3.0f4

To reproduce: 1. Open any script with MonoDevelop 2. Click-hold maximize (green) button to launch split screen on Monodevelop window... Read more

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