Search Issue Tracker
By Design
Votes
0
Found in
2018.2.0a5
Issue ID
1014260
Regression
No
AudioSource's pitch is ignored when audio is played via Timeline
To reproduce:
1. Open the project, attached by the user (case_1014213-3dSoundTest.zip)
2. Open the "default" scene
3. Enter Play mode
4. Select the SoundSourceObject
5. Change the Pitch of the Audio Source
6. Observe how the pitch isn't being changed
Expected: pitch should be changed when Audio Source is being played by the Timeline
Reproduced in 2017.1.3p2, 2017.2.2p1, 2017.3.1p4, 2018.1.0b11, 2018.2.0a3, 2018.2.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Resolution Note:
This is by design -- when an audio source is playing a clip on a timeline, pitch cannot be changed, because this would break the synchronization with the other clips on the time line.