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[VR | OpenVR] Input_Recenter is not working on Vive
Steps to reproduce:1. Download attached project2. Open Windows->VR Tests, run Input_Recenter test3. Press space or wait 10 second... Read more
[Daydream] Changing AA at runtime causes screen to freeze
1. Steps to reproduce1. Open attached project2. Build to Daydream compatible device3. Observe freeze when the Anti-Aliasing is chang... Read more
Facebook.SDKManager.ParseSupportedSDKList causes JSON Parse Error
Steps to reproduce:1. Create new project2. Error appears on launch"ArgumentException: JSON parse error: Invalid value.UnityEngine.Js... Read more
Textures removed from shaders are still collected as dependencies
Reproduction steps:1. Open project attached (ShaderDefaultTextureIssue.zip).2. Select material_1 from "Assets/Materials".3. Press "S... Read more
ParticleSystem throws Unsupported type MultiModeParameter error when edi...
When upgrading project with particle system prefab from 5.5.x to 5.6.x, editing the particle system in 5.6.x throws Unsupported type... Read more
[OpenGL][CorridorDemo] Screen Space Reflection image effect causes Game ...
Steps to reproduce: 1. Open attached project2. Make sure that Editor is running in OpenGL mode (not Metal)3. Open the 'CorridorDemo'... Read more
[OSX] NullReferenceException when choosing correct Android SDK/JDK/NDK r...
Repro steps:1. Create a new Project2. Main Menu -> Unity -> Preferences -> External Tools3. Browse for a SDK/JDK/NDK folder... Read more
Math symbols do not work in Animation window's input field
Steps to reproduce:1. Create new project2. Create new animation3. Open Animation window4. In current frame input field write 5+5 Exp... Read more
VideoPlayer.errorReceived callback is not triggered when video fails to ...
To reproduce: 1. Download and open "Test2017.zip" project.2. Open "Scene" scene.3. Disconnect your machine from the internet.4. Run ... Read more
[Cache Server, Windows] Editor cannot connect to remote Cache Server tha...
Steps:1. Run cache server on Windows machine (checked on two different Win81)2. Open Editor -> Edit -> Preferences3. Set Cache... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject