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0
votes
Duplicate

Network components have C# icons

Editor - Other

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May 16, 2017

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Version/s: 2017.1.0b5

Most (all) network components have lost their icons and are displayed as C# scriptsChecked: Network Manager, Network Manager HUD, Ne... Read more

0
votes
Won't Fix

SparseTexture uses a lot more VRAM on DirectX11 compared to OpenGl

Graphics - General

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May 16, 2017

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Version/s: 5.6.0p4

Steps to reproduce:1. Download and open the attached project(oc link)2. Set API to DirectX113. Open Scene test_virtual_terrain4. Ent... Read more

0
votes
Duplicate

GPU profiling should not have a "Timeline" view

Profiling

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May 16, 2017

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Version/s: 2017.2.0a1

GPU profiling should not have a "Timeline" view Steps to reproduce:1. open new unity project2. enter play mode3. open profiler and a... Read more

0
votes
By Design

[Animator] Animator Controller resetting state to default when trigger i...

Animation

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May 16, 2017

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Version/s: 5.6.0f1

Steps to reproduce: 1) Download attached project and open in Unity2) Open 'MainScene' and press Play3) In login screen, click on 'Co... Read more

0
votes
Fixed

Editor freezes when downgrading from .NET 4.6 to 3.5 and selecting to re...

Scripting

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May 16, 2017

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Version/s: 2017.1.0b4

Reproduction steps:1. Create new project.2. Edit -> Preferences -> Cache server and set it to Local3. Change Scripting runtime... Read more

0
votes
Fixed

Flares can not be seen through triggers

Shadows/Lights

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May 16, 2017

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Version/s: 5.6.0f3

Reproduction steps:1. Create an object and make sure that is has collider that has trigger marked.2. Create flare and put it behind ... Read more

3
votes
By Design

TerrainData.SetHeights() doesn't update terrains tree colliders

Terrain

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May 16, 2017

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Version/s: 5.6.1f1

Steps to reproduce:1. Download Test.zip and open "main" scene2. Enter play mode3. Walk through instantiated tree (Controls WASD). Ex... Read more

0
votes
Duplicate

NavMesh.SamplePosition makes objects get stuck on edges of the NavMesh p...

AI

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May 15, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open the project, attached by user (TPC.zip)2. Open "test_scene" scene if not already open3. Make sure Navigation t... Read more

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