Search Issue Tracker
Slider handle appears in Video Preview when transcoding with low bitrate...
To reproduce:1. Transcode attached video with low bitrate mode and low spatial quality selected2. Check the video preview Actual: Sl... Read more
"Cannot create FMOD::Sound instance for resource..." error is shown when...
Audio file format is .ogg, supported by Unity. To reproduce: 1. Download the project, attached by user (BugDownloadHandlerAudioClip.... Read more
Shader tex2D yields error when compiling for D3D9: "texld/texldb/texldp/...
To reproduce:1. Open attached project;2. Choose "TestShader" shader in the Assets folder;3. In the Inspector, disable "Skip unused s... Read more
[macOS][Metal] Switching to fullscreen with CMD+F freezes the game with ...
Steps to reproduce: 1. Open attached project2. Make sure the graphics API for macOS standalone is set to 'Metal'3. Build & run t... Read more
[SpeedTree] Backyard Grass Desktop material is partly dark when previewi...
To reproduce:1. Open project attached by the user2. Select backyard grass desktop material (Assets->Desktop_Ground_Cover_Package ... Read more
Remote profiling Networking should have a warning
Steps to reproduce:1. open attached project2. build and run3. connect host and client together4. use the profiler in window to conne... Read more
Network components have C# icons
Most (all) network components have lost their icons and are displayed as C# scriptsChecked: Network Manager, Network Manager HUD, Ne... Read more
SparseTexture uses a lot more VRAM on DirectX11 compared to OpenGl
Steps to reproduce:1. Download and open the attached project(oc link)2. Set API to DirectX113. Open Scene test_virtual_terrain4. Ent... Read more
GPU profiling should not have a "Timeline" view
GPU profiling should not have a "Timeline" view Steps to reproduce:1. open new unity project2. enter play mode3. open profiler and a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons