Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0f3
Issue ID
898045
Regression
No
When Firebase asset is imported, Unity crashes in <Firebase.FirebaseApp/FirebaseHandler:Update> during enter and exit Play mode
Reproduction steps:
1. Open the attached project;
2. Open the scene "Demo";
3. Enter and exit Play mode until Unity crashes;
Actual result: Unity crashes in <Firebase.FirebaseApp/FirebaseHandler:Update>.
Expected result: Unity should not crash.
Note: Unity crashes in Update() function which is in FirebaseHandler which is created in runtime. Sometimes Unity does not crash, but Editor freezes.
Reproduced with: 5.5.0b1, 5.5.3p3, 5.6.1f1, 2017.1.0b4
Cannot be tested with 5.4 because of many errors.
Note#2: "Firebase" developer solved the issue. The fix is in the latest version of "Firebase" Unity package: https://firebase.google.com/support/release-notes/unity#3.0.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Scene View][Ubuntu] Prefab mode UI ghosting in HDRP
- Deleting AudioMixer asset throws MissingReferenceException and breaks the Audio Mixer window
- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
- [HDRP] Light doesn't bounce off terrains
Add comment