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Missing link for PropType
Missing link for PropType on this page: file:///Applications/Unity/Documentation/ScriptReference/MaterialProperty-type.html Read more
ImageEffects: SSAO shader "ERROR: ']' : syntax error parse error " warn...
To reproduce: 1. Create new project 2. Import Image effect package 3. Select SSAOShader 4. Notice warnings: "Shader: 'Hidden/SSAO': ... Read more
Polygon collider does not correspond perfectly with the sprite
To reproduce: 1. Open attached project 2. Create Racket object 3. Add Polygon collider to Racket object Expected result: Polygon c... Read more
Dragging multiple files to a different change list
To reproduce: 1. Open any project that is under Perforce version control 2. Check out two or more files 3. Select them in the versio... Read more
CrossDomainPolicy failure after reload page on mac
Webplayer support is being discontinued in Unity 5.4: http://blogs.unity3d.com/2015/10/08/unity-web-player-roadmap/' Read more
Butterfly Demo causes Unity webplayer to hang in Firefox
From this thread (https://bugzilla.mozilla.org/show_bug.cgi?id=932678) on Mozilla's support site, via Unity support: A particular U... Read more
Unsupported wedge mapping mode type
To reproduce: 1. Open MagicMirror project 2. Reimport all assets 3. Check console for errors Copy-pasting the errors: ImportFBX Wa... Read more
Xcode fails on dsymutil error
To reproduce: 1. Open attached Xcode project 2. Build it 3. Error "Build fails when dsymutil exits with code 11." Read more
Material animation changes Material asset for certain shaders
I think BaseRenderer::ApplyCustomProperties modified the material. The Unlit Alpha material changes color in the Inspector when it... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support