Search Issue Tracker
Duplicate
Votes
1
Found in
2018.1.0b5
2018.1.0b8
Issue ID
1004948
Regression
Yes
Instantiating a RectTransform hierachy results with an incorrect position of a child RectTransform
How to reproduce:
1. Open the attached project
2. Enter Play mode
3. Expand Canvas hierarchy
4. Notice that "slot_layout(Clone)"/.../"DurabilitySlider" has different RectTransfrom values from the original
Expected result: "slot_layout(Clone)"/.../"DurabilitySlider" has the same RectTransform values as the original game object
Actual result: "slot_layout(Clone)"/.../"DurabilitySlider" inherits some RectTransform values from its parent object "Info Panel"
Not reproducible with: 2017.2.1p4, 2017.3.1p2, 2018.1.0b4
Reproducible with: 2018.1.0b5, 2018.1.0b9, 2018.2.0a2
Note:
- Changing the Anchor presets for DurabilitySlider GO causes various weird Rect Transform value changes after instantiation
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
hwaet
Mar 08, 2018 17:39
This issue is not just limited to instantiation. I have experienced the same issue from saving and loading a scene that contains a rect transform.