Search Issue Tracker
Duplicate
Votes
1
Found in
2018.1.0b5
2018.1.0b8
Issue ID
1004948
Regression
Yes
Instantiating a RectTransform hierachy results with an incorrect position of a child RectTransform
How to reproduce:
1. Open the attached project
2. Enter Play mode
3. Expand Canvas hierarchy
4. Notice that "slot_layout(Clone)"/.../"DurabilitySlider" has different RectTransfrom values from the original
Expected result: "slot_layout(Clone)"/.../"DurabilitySlider" has the same RectTransform values as the original game object
Actual result: "slot_layout(Clone)"/.../"DurabilitySlider" inherits some RectTransform values from its parent object "Info Panel"
Not reproducible with: 2017.2.1p4, 2017.3.1p2, 2018.1.0b4
Reproducible with: 2018.1.0b5, 2018.1.0b9, 2018.2.0a2
Note:
- Changing the Anchor presets for DurabilitySlider GO causes various weird Rect Transform value changes after instantiation
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
hwaet
Mar 08, 2018 17:39
This issue is not just limited to instantiation. I have experienced the same issue from saving and loading a scene that contains a rect transform.