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'!GetPersistentManager().IsStreamLoaded(metaDataPath)' when switching pl...
1. What happenedFor the given project, while switching between platforms, e.g. Android and Standalone, I'm getting:Assertion failed:... Read more
INVALID_UTF8_STRING error in the Font Names field when upgrading a proje...
Steps to reproduce:1. Open the attached project (UnityTest.zip)2. In the Assets folder click on "arialbd"3.Observe the error in the ... Read more
NullReferenceException error thrown when adding a panel inside ScrollVie...
To reproduce: 1. Open the project, attached by tester (scrollViewBug.zip)2. Add Panel as a child of the Content game object in Scrol... Read more
[WSA] Back-end automatically switches to il2cpp when importing a project...
Steps to reproduce:1. Create a new project with any version of Unity (except with 2017.2.0a3)2. Switch platform to Windows Store3. S... Read more
Having a custom class with System.Serializable attribute in System names...
To reproduce: 1. Open the project, attached by user (uwfCorrupted.zip)2. Build the project for standalone3. Launch the build4. Open ... Read more
[Auto] Creating a new scene in project window affects the lighting setti...
Creating a new scene using Project window (instead of File -> New Scene) changes Auto mode toggle button and affects the lighting... Read more
Dropping corrupted prefab to the project, doesn't show prefab in the Ass...
How to reproduce:1. Create a new project2. Drag and drop attached prefab SR_Camera ( it is corrupted as it has a GameObject that has... Read more
Editor crashes at UnityConnectRefreshTokenRequest::OnSuccess while in idle
Fixed in 5.6, and PRs approved for 17.1, 17.2, and trunk (17.3 at the time of this writing). Steps to reproduce:1. Download delete.z... Read more
Editor ignores Input from keyboard if Japanese IME is used
How to reproduce:1. Make sure that Japanese IME is used as keyboard input language2. Create a new Unity project3. Change the Main Ca... Read more
Texture2DArray.Apply(makeNoLongerReadable: true) doesn't free heap memory
How to reproduce:1. Open user provided project2. Build standalone or to mobile device3. Inspect heap memory Expected behaviour: Usin... Read more
All about bugs
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Latest issues
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