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Fixed in 2017.2.0f3

Fixed in 2017.1.X



Found in


Issue ID




Changing CapsuleCollider radius in runtime through code makes the height of the rigidbody change



To reproduce:
1. Open an Attached Unity project "Rigidbodybug"
2. Open scene "scene"
3. Window --> Physics Debugger
4. Press Play

Expected result: Both manually written and code generated radius should result in the same size of the rigidbody
Actual result: code generated radius affects the height of the rigidbody

Reproduced on: 5.6.0f1, 5.6.0f3, 5.6.0p4, 2017.1.0b3
Can't test on 5.5 and older versions of Unity since Physics Debugger was not yet implemented.

Note: ''CapsuleRadiusByCode'' and ''CapsuleManuallySetRadius'' are exactly the same except that ''CapsuleManuallySetRadius'' radius is set to 0.25 in the editor
and ''CapsuleRadiusByCode'' radius is set to 0.5 but changes to 0.25 when in play mode.
Note: in attached picture playmode.png on the left is ''CapsuleManuallySetRadius'' and ''CapsuleRadiusByCode'' is on the right.

Comments (1)

  1. elias_t

    Nov 28, 2017 14:40

    Please backport this to Unity 5.6.4.

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