Search Issue Tracker
By Design
Votes
1
Found in
5.6.0f3
Issue ID
905793
Regression
Yes
Disabled camera called with render() renders behind the current camera despite its higher depth
To reproduce:
1. Open attached Unity project "CameraDepth"
2. Open Test scene
3. Go into play mode
Expected result: "Camera Red Depth 2" should overlap the blue camera when it is called since its depth is higher.
Actual result: "Camera Red Depth 2" renders behind the blue camera despite that its depth is higher.
Regression first introduced in 5.6.0a1
Reproduced on 5.6.0a1, 5.6.0f1, 5.6.0f3, 5.6.0p4, 2017.1.0b3
Not reproduced on any version of 5.5
Note: Added gifs "expected.gif" which was made in 5.5.3p2 and "actual.gif" which was made in 5.6.0p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment