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Fixed in Unity 2018.2

Votes

2

Found in

5.6.0f3

Issue ID

905712

Regression

Yes

WebGL: Mouse gets stuck in state of GetMouseButton(0) always returning true in Chrome

WebGL

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 3Secondary functionality broken

To reproduce:
1.Open users attached project "Test_WebGL.zip"
2.Build in WebGL
3.Open on Google Chrome
4.Quickly double press left mouse button and drag it to one side quickly release and press left mouse button again and quickly drag it to the other side
5.Release the mouse button

Expected result: console shows mouse up debug log
Actual result: mouse button down is stuck and console throws debug log non stop

Reproduced on: 5.6.0f3 2017.1.0b2
Not reproduced on: 5.5.3p2

Does not reproduce on macOS Sierra 10.12.3 with Unity: 2017.1.1f1 2017.3.0a7.

Windows only.

Notes:Same results on Microsoft Edge. This does not happen on Mozilla Firefox. Chrome version:58.0.3029.81, Microsoft Edge version: 38.14393.1066.0.Bug happens only on web browser.

Comments (2)

  1. 20307e94c0cdb27db3154516863ab757?d=mm

    ChubbyBobby

    Sep 12, 2018 12:58

    At the moment, in any WebGL game, on Chrome I am dragging the mouse outside the game area while keeping the left button down. While the cursor is outside the game area, the Unity player does not detect the release of the left mouse button; the game still thinks I am dragging the mouse.

  2. 20307e94c0cdb27db3154516863ab757?d=mm

    ChubbyBobby

    Sep 12, 2018 12:53

    Please add this fix to LTS 2017 versions ASAP. Thank you!

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