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NetworkClient.Disconnect does not remove transport layer host
NetworkClient.Disconnect does not call NetworkTransport.RemoveHost() to remove transport layer host. So doing connect/disconnect 16 ... Read more
Artifacts appear below image if sliced or tiled image type is used
UPDATE: "By design"This issue is caused by the particular image having excessive space (alpha) at the bottom area. When sprite packe... Read more
SyncListStruct Callback doesn't work properly when you have multiple sam...
Repro steps: 1) Build project2) Open two instances of built applications3) In first one press "H" button on keyboard (starts Host)4)... Read more
[Shuriken Crash] Editor crashes after spawning a certain amount of mesh ...
Reproduction steps:1. Open attache project "ParticleCrash"2. Open scene "Main"3. Enter play mode- EthanBody (from standard assets) m... Read more
SyncVar with ScriptableObject doesnt work
SyncVar with ScriptableObject doesnt work. In 5.2 the client crashes when trying to sync the variable. In 5.3 there is an error mess... Read more
[Shuriken] When scaling mode is set to local or hierarchy particle syste...
Reproduction steps:1. Open project: "ShurikenScaleMode"2. Open scene: "Main"3. Enter play mode-You should see particle system with S... Read more
[Shuriken] With billboard alignment set to view rotating particles are n...
Reproduction steps:1. Open project "PivotViewBug"2. Open scene "Main"3. Simulate particle system- You should see that particles are ... Read more
Unity crashes while selecting transitions between animation states
Reproduction steps:1. Open attached project.2. Open "Movement Test" scene.3. Open Window > Animator and select "Character" object... Read more
[iOS][GLES] RenderTexture.GetTemporary returns empty texture
1. Open attached project2. Build to iOS and set Graphics API to gles(works both)3. In game, spinning cube will be grey(it should dis... Read more
Unity crashes when closing asset store while importing
Steps to reproduce:1. Open new unity project2. Open asset store, deatach window and maximize it3. Download "Shadowgun: Deadzone GM's... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog