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Tilemap generates wrong colliders when overriding TileData.transform to ...
How to reproduce:1. Open the attached project2. Open the "main" scene3. Select Grid game object from the Hierarchy4. Check the colli... Read more
[Regression] Memory Leak When Resizing BoxColliders in Update
How to reproduce:1. Download attached project file and open "repro" Scene2. Open Profiler3. Enter Play Mode Actual result: Memory Le... Read more
Player Build Window does not update scenes when EditorBuildSettings.scen...
Steps to reproduce:1. Open the attached project2. Open Menu bar -> Window -> Example Window4. Open Build Settings5. Add a scen... Read more
Unity does not read model data from .dxf files
Steps to reproduce:1. Create a new project2. Attempt to import the attached or any .dxf file Expected result: converted to native fo... Read more
[WWW][iOS] WWW.texture takes up more memory in Unity 2017 compared to 5.6
Steps to reproduce:1. Download the projects for 5.6 and 2017 versions2. Build each of them and deploy to an iOS device (developer mo... Read more
Position of an instantiated prefab is not correct in OnEnable
To reproduce: 1. Open the project, attached by the user (SampleInstantiateBug.rar)2 .Open the "TestScen" scene3. Enter Play mode4. O... Read more
3D GameObjects with Rigidbody goes through box collider, if collider Tra...
How to reproduce:1. Download attached project file2. Open "Bug" Scene3. Enter Play Mode Actual result: Object goes throw Box Collide... Read more
CameraStackRenderingState::ReleaseResources crash when exiting play mode
To reproduce:1. Open users attached project "Dedicated Server.zip"2. Open "BarPvP.unity" scene3. Enter play mode4. Press LAN Host(H)... Read more
Standard Assets/Utility/AlphaButtonClickMask.cs does not work with Sprit...
Steps to reproduce:1. Open attached project "SpriteRaycastIssue.zip"2. Open Test Scene3. Enter Play mode4. Try clicking the button (... Read more
[OSX] Selecting MonoDevelop or Visual Studio in preferences, clears othe...
To reproduce:1. Have Sublime Text or VS Code installed2. Open any Unity project3. In Preferences > External tools select Sublime ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping