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Duplicate
Votes
0
Found in
2017.2.0p1
Issue ID
969424
Regression
No
Tilemap generates wrong colliders when overriding TileData.transform to rotate tile
How to reproduce:
1. Open the attached project
2. Open the "main" scene
3. Select Grid game object from the Hierarchy
4. Check the collider gizmo for rotated tile
Actual result: The collider is generated totally wrong. (Screenshot attached)
Reproducible with: 2017.2.0a4, 2017.2.0p3, 2017.3.0b10, 2018.1.0a4.
Not reproducible with: 2018.1.0a5
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This is a duplicate of issue #959766