Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X, 2019.1.X
Votes
0
Found in
2017.2.0b6
2017.2.0f3
Issue ID
969092
Regression
Yes
CameraStackRenderingState::ReleaseResources crash when exiting play mode
To reproduce:
1. Open users attached project "Dedicated Server.zip"
2. Open "BarPvP.unity" scene
3. Enter play mode
4. Press LAN Host(H)
5. Exit play mode
Expected result: play mode exited
Actual result: Unity crash
Reproduced on: 2017.2.0b8 2017.2.0b11 2017.2.0f1 2017.2.0f3 2017.3.0b9 2018.1.0a4
Not reproduced on: 2017.1.2f1 2017.1.2p3 2017.2.0b5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on block_locate_free when rendering a specific scene
- A submenu disappears on MacOS when the MenuItem method argument "isVariableFunction" is set to "false" and priority argument is set to "-1"
- The Sprite Library Editor window has an incorrect order of Sprites when the Sprites are reordered and the order saved
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
Add comment