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0
votes
Won't Fix

Toggle Group not letting one Toggle to become untoggled via scripting

UI

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Mar 13, 2017

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Version/s: 5.5.1f1

To reproduce: 1. Open attached project. 2. Open test scene if not already open. 3. In Play mode, press on Achievements tab. 4. Pres... Read more

0
votes
Fixed

VRDevice.refreshRate reported as 0 on Oculus SDK

VR

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Aug 04, 2016

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Version/s: 5.4.0f3

Steps to reproduce: 1. Download and open the attached project(refreshRateBug.zip) on an Oculus connected machine 2. Enter Play mode ... Read more

0
votes
Won't Fix

Cache server with large size limit (i.e. 300GB) crashes once or twice a ...

Version Control

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Oct 31, 2016

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Version/s: 5.3.5p8

Reproduction Steps: 1. Run Cache server with size limit over 300GB 2. Run it for a month or so 3. After some time it will start to c... Read more

0
votes
Fixed

Sharp, glossy outlines when terrain textures intersect

Shaders

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Mar 22, 2017

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Version/s: 5.5.1f1

If a texture has an alpha channel, and that texture is painted on the surface of the terrain, glossy outlines appear. However, that... Read more

0
votes
Postponed

[Mixed Lights] Baked indirect portion of mixed light does not use near p...

Shadows/Lights

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Mar 21, 2017

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Version/s: 5.6.0f1

Reproduction steps: 1. Open project attached(Test.zip) 2. Open scene "MixedSpotLight" 3. Generate lighting. Expected result: There ... Read more

0
votes
Fixed

Deprecated field 'wantsFullScreenLayout' warning is thrown in Xcode

iOS

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Mar 23, 2017

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Version/s: 5.5.2p3

Steps to reproduce: 1. Download "repro for 894136.zip" 2. Open the project 3. Build to iOS 4. Open the project in Xcode 5. Build to ... Read more

2
votes
Fixed

Animator.Rebind() resets game object position to the original instantiat...

Animation

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Mar 23, 2017

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Version/s: 5.5.2p3

To reproduce: 1. Open repro project 2. Open and play scene 3. Press 'space' Expected: after pressing 'space' key character will st... Read more

0
votes
Fixed

Shader compiler considers '//' after #pragma directive as an input variant

Shaders

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Mar 23, 2017

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Version/s: 2017.1.0a5

Steps to repro: 1. Open attached project; 2. In the Project folder go to Assets -> Materials; 3. Open 'StandardTest' shader; 4. No... Read more

0
votes
Fixed

Asset's path with backslashes (default windows directory separator) is n...

Scene Management

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Mar 23, 2017

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Version/s: 2017.1.0a5

Mostly related to paths that are used on Windows Steps: 1. Open attached project 2. Open "TestScene" ==> "'Assets\Prefabs\test.pref... Read more

0
votes
Fixed

[IL2CPP] Failed running UnusedByteCodeStripper when building the project...

Scripting

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Mar 22, 2017

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Version/s: 5.6.0f1

Steps to reproduce: 1. Open the attached project (IL2CPPTesting.zip) 2. Switch platform to Windows Store 3. Build for WSA Universal ... Read more

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