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0
votes
Not Reproducible

Player's setting DefaultIsFullScreen = false not working

Deployment Management

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Jun 08, 2015

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Version/s: 5.0.2f1

1. Create new project.2. Go to player settings, set "Default Is Full Screen" to false and "Display Resolution Dialog" to disabled.3.... Read more

0
votes
Fixed

Crash selecting Scripting Backend in standalone Player Settings

Deployment Management

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Jun 08, 2015

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Version/s: 5.1.0f2

To reproduce:1. Open editor2. Open Player Settings3. Selec PC, Mac & Linux tab4. Click on Scripting Backend and select Mono2x5. ... Read more

0
votes
Won't Fix

When the size of the text is bigger than the height of the input field, ...

UI

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Jun 07, 2015

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Version/s: 5.0.2f1

Steps to reproduce: 1. Open the attached project2. Open 'First' scene3. Notice that the height of the second Input Field is 28 pixel... Read more

0
votes
Fixed

[Tree] Crash because of badly set-up tree

Terrain

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Jun 07, 2015

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Version/s: 5.0.2f1

Crash when loading scene "07_Begin" Read more

4
votes
Won't Fix

[iOS,ARMv7] Qualcomm Vuforia plugin causes the app to crash when optimiz...

iOS

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Jun 06, 2015

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Version/s: 4.6.5p4

To Reproduce: 1. Build the attached app for ARMv72. In Xcode Build Settings set Optimization level to 'Fastest/Smallest'3. Deploy th... Read more

0
votes
Fixed

OSX Standalone Player using -batchmode command line argument uses up abo...

Deployment Management

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Jun 06, 2015

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Version/s: 5.1.0f2

How to reproduce: 1. Open attached project2. Open scene main.unity3. Build to OSX Standalone4. Run the standalone build with the -ba... Read more

5
votes
Won't Fix
1
votes
By Design

Area Lights Produce Knarly Artefacts

Shadows/Lights

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Jun 05, 2015

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Version/s:

Version 5.1.0f2 (0e70286e975e)Tue, 19 May 2015 13:49:17 GMTBranch: 5.1/release Repro: Create a plane. Create an area light. Make pla... Read more

0
votes
Fixed

[WP8][UNET] Wrong IP error when connecting to local game

WP8

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Jun 05, 2015

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Version/s: 5.1.0f3

To reproduce:1. Open attached project2. Open title scene3. Select manager in the hierarchy window, modify NetworkAddress, change it ... Read more