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"Metal: Cannot read pixels from restricted buffer. Uncheck 'Metal Restri...
"Metal: Cannot read pixels from restricted buffer. Uncheck 'Metal Restricted backbuffer Use' in PlayerSettings." when setting is alr... Read more
[macOS][Timeline] Build always crashes upon start on macOS
Steps to reproduce:1. Open User's attached project (case_926701-UnityProject.zip)2. Build for Standalone3. Run Build Result: Player ... Read more
Another audio clip becomes unusable after unloading one of clips that we...
To reproduce:1. Open repro project2. Play scene Expected: isPlaying method should return 'true' value to consoleActual: 'false' is r... Read more
[NET 4.6] At runtime Dataset is not loaded and cannot be activated
Reproduction steps:1. Connect a webcam2. Download project "ImageRecoPoc.zip" and open in Unity3. Enable "Play" mode4. Observe consol... Read more
[Timeline] Root motion in Timeline looks different on Builds
The Root Transform Rotation (Based Upon (atStart)) and Root Transform Position (XZ) (BasedUp) configuration appear to not affect the... Read more
[IL2CPP][iOS] 'UnityLinker.exe did not run properly!' error when building
Reproduction steps:1. Open the attached project.2. Build it to iOS.- Project doesn't build.- "Exception: /Applications/Unity2017.2.0... Read more
[VR Oculus Compositor Splash] Particle System does not work on Build whe...
To reproduce:1. Open attached project;2. Open "Main" scene;3. Enter Play mode;-Notice particle system works.4. Exit Play mode;5. Bui... Read more
Editor crashes when opening a project which contains GameFlowEditor.dll ...
Steps to reproduce:1. Open the attached project(GameFlow_HololensEdited.zip)2. Observe the crash Actual result: Unity crashesExpecte... Read more
Editor crashes at CreateNullGfxDevice when importing .dae file
Steps to reproduce:1. Download model.dae2. Create new project3. Import model.dae4. Editor crashes5. If Editor didn't crash closing i... Read more
Facebook WebGL PlayerPrefs erased when the game is updated
Steps to reproduce:1. Set up Facebook Developers account and App ID2. Open QA attached project "PlayerPrefsWebGL.zip"3. Open "001" s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject