Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.1.0f2
Issue ID
928231
Regression
No
[Timeline] Prefab loses a track in timeline when it's instantiated from Asset Bundle
To reproduce:
1. Open project attached by the user
2. Build asset bundle in project window (right mouse click -> Build Asset Bundles)
3. Open "Source" scene in Source folder
4. Hit play and notice that prefab changes its Y position
5. Open scene "Player" in Player folder
6. Hit play and notice that the same prefab instantiated from Asset Bundle remains still
7. Open timeline editor and notice that there is no track for instantiated prefab
Expected: Prefab instantiated from Asset Bundle should behave exactly the same as prefab which was manually placed to the scene.
Actual: Prefab instantiated from Asset Bundle looses its track in the timeline.
Reproduced with: 2017.1.0b1, 2017.1.0f3, 2017.2.0b2
Note: Instantiating prefab via script with Instantiate() method works as intended.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
julian_cruz
Aug 30, 2018 20:15
This fix landed in Unity 2017.4, I suggest using that version due to is our LTS version at this moment.
ohbado
Jan 20, 2018 08:25
When will patches for Unity 2017.1 be released?
hoopsnake
Aug 31, 2017 19:30
What editor version is this fixed in?