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Adding a script with "Add Component" crashes Unity
Repro steps: 1. Open "MinimalReproProject.zip"2. Click on the Main Camera in the Hierarchy window3. In the Inspector window click on... Read more
[Timeline] Timeline with a disabled Audio Source causes Editor Crash whe...
To reproduce:1. Open a scene in a project which contains an audio clip2. Create a timeline3. Create a Game Object with an Audio Sour... Read more
System.Numerics is missing in Experimental (.NET 4.6 Equivalent)
Steps to reproduce:1. Open User's attached project "NET Test.zip"2. Look at Console Result: Error in the Console: error CS0234: The ... Read more
Typo in WebGL's Publishing Settings
To reproduce:1. Open a new Unity project2. Edit --> ProjectSettings --> Player3. Choose WebGL settings4. In Publishing Setting... Read more
[Regression][MemoryLeak] Mesh memory increases when reenabling images un...
To reproduce:1. Open project attached by QA2. Make sure that "test_scene" is opened3. Hit play and inspect profiler (focused on the ... Read more
[iOS][VR] VR shaders are included in Builds even though VR support is di...
VR shaders seem to be included in builds even when VR support in Player Settings is disabled. The easiest way to see that this is ha... Read more
Crash in mono_marshal_get_cache when reentering Play mode after video cl...
Reproduction Steps:1. Import attached project.2. In Video Clip Preview, attach "Cats" video to Video Clip.3. In any scene, enter Pla... Read more
SendMessage cannot be called during Awake, CheckConsistency, or OnValida...
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate prevents UI from showing To repro:1. Open project attache... Read more
Kinematic Rigidbody2D velocities are not applied
Steps to reproduce:1. Open user attached project (Rigidbody2017.2)2. Play the scene3. Notice that velocity is not applied Expected r... Read more
Mesh with a NaN input position crashes the Editor when assigning it to ...
Steps to reproduce:1. Open the attached project2. Create a 3d game object3. Add a MeshCollider component4. Drag the mesh placed in "... Read more
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