Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.2f1
Issue ID
914093
Regression
No
Development builds create output_log.txt file even when 'Use Player Log' setting is unchecked
To reproduce:
1. Open a new Unity project
2. File --> Build Settings
3. Choose Windows Standalone build
4. Tick "Development Build"
5. Click "Player Settings..." button
6. Uncheck "Use Player Log"
7. Build And Run
8. Observe built project's _Data folder
Expected result: There should be no "output_log.txt" file since "Use Player Log" setting is unchecked
Actual result: There is "output_log.txt" file in the _Data folder
Reproduced on: 5.5.3p4, 5.6.1p1, 2017.1.0b7, 2017.2.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment