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By Design

Votes

1

Found in

5.6.1f1

Issue ID

914114

Regression

Yes

Visual artifacts appear when rendering to render texture which uses a specific shader

Shaders

-

To reproduce:

1. Open the project, attached by user (RenderTexturesIssue.zip)
2. Open "Test" scene
3. Enter Play mode
4. Move Cube game object in the scene

Expected: no trail objects are rendered to the render texture when the texture uses the specific shader
Actual: copies of the object are renderer when the object is moved

Reproduced in 5.6.0a1, 5.6.1f1, 2017.1.0b6, 2017.1.0a1
Did not reproduce in 5.5.3p2
Regression introduced in 5.6.0a1

Won't fix: This was working before due to a side effect of how we passed the image effects texture into the OnRenderImage. This has changed now and the destination may not be implicity bound. You can fix this issue by binding the texture before doing the clear:

private void OnRenderImage(RenderTexture source, RenderTexture destination)
{
RenderTexture.active = destination;
GL.Clear(false, true, Color.black);
Graphics.Blit(rt, destination, postMat);
}

Comments (1)

  1. Ladace

    May 24, 2017 12:25

    I'm having a similar issue using RenderTexture, which only happens on the player on metal API. Everything by Graphics.Blit with specific shader is rendered with trails and tinted by pink.

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