Search Issue Tracker
Fixed in 2017.2.X
Votes
1
Found in
5.6.0f3
Issue ID
914171
Regression
No
Unity sometimes crashes when debugging with Visual Studio 2015
Reproduction steps:
1. Open project attached (FatecSP.Eniac.HortaFeliz.zip).
2. Open scene "Matematica_Tutorial", from "Assets/Cenas/Matematica"
3. Open script "PainelTutorialController" from "Assets/Scripts/Controllers"
4. Add breakpoints at 24 and 25 line.
5. Attach it to Unity and enter play mode.
6. When debugging starts, press F11 few times, once it goes past 26 line.
7. Press continue.
Additional steps.
8. Remove breakpoint from 24 line and repeat steps 6-7.
9. Add breakpoint to 24 and repeat 6-7 steps.
10. Remove breakpoint from 25 line and repeat steps 6-7.
11. Add breakpoint to 25 and repeat 6-7 steps.
12. After doing 8-11 steps for about 3 minutes, restart Unity and try again.
Expected result: Debugger will work fine every time we try to debug.
Actual result: It crashes sometimes. Chance is about 1/20 or 1/30.
Notes: Steps 8-11 are optional and they might not make huge difference.
Reproduced on: 5.5.0f3, 5.6.0f3, 2017.1.0b7.
-------------------------------------------------------------------------------
Fixed in: 2017.2.0a3, 2017.1.0b9, 5.6.1p3 and 5.5.4p1/2.
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The tag adder functionality does not work if a space is entered instead of a name
- Errors thrown in the Console when configuring In-App Purchases package
- Longer Scaler Profile names go out of the"Scaler Profilers" section
- AI Navigation window UI elements overlap when the AI Navigation window is docked and resized
- Editor freezes after some time when using NavMeshQuery::Raycast
Vukiz
Nov 22, 2017 10:31
same for me.
Any solutions? impossible to debug =\
isaac_weisberg
Jun 02, 2017 03:25
I can relate.