Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0b6
Issue ID
914137
Regression
No
Crash at GfxDeviceD3D11Base::EndBufferWrite when launching Unity with a GPU which has old drivers installed
Workaround:
-update graphics card drivers
-Use -force-glcore argument when launching Unity. You can read more about command line arguments here: http://docs.unity3d.com/Manual/CommandLineArguments.html
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Add comment