Search Issue Tracker
Rendering a mesh using different vertices with same uv-coordinates rend...
To reproduce: 1. Open the project, attached by the user (SameUVWithPointFilter.zip)2. Open the "MainScene" scene3. Enter Play mode4.... Read more
[WebGL] Custom cursor is invisible when using Cursor.SetCursor and Curso...
To reproduce: 1. Download and open attached "WebGL Mouse Test.zip" project.2. Build Player on WebGL.3. Run WebGL build on Microsoft ... Read more
[UI] Enabled Image after position change appears in the old spot while e...
How to reproduce:1. Create new project2. Create UI -> Image3. Disable Image in Inspector window and change position4. Enable Imag... Read more
Misleading error when Asset is marked for the same Bundle twice
Steps to reproduce:1. Open QA attached project "AssetBundleTest.zip"2. Open script inside Editor folder3. Inspect that Asset is mark... Read more
An error occurs after deleting one gameObject and recording another in t...
Reproduction steps:1. Open the attached project "TimelineArgumentNullException.zip";2. Open the "Main.unity" scene;3. Make sure that... Read more
Enabling Non Power of 2 feature in Sprite Import Settings results into U...
How to reproduce:1. Open the attached "NPOTest" project and "NPOT" scene2. Go to Project --> Assets folder and select "Sprite"3. ... Read more
Crash in EditorUserBuildSettings::GetActiveBuildTargetGroup() on exiting...
Steps to reproduce:1.Open attached Unity project2.Select a couple of objects in Scene view3.Move selected objects4.Save scene5.Exit ... Read more
[OSX] Asynchronous functions and Task.Delay are not recognized on VS2017
To reproduce:1. Open project2. Open 'case_932658-Test2017.csproj' using VS20173. Open 'test' script using Unity editor Expected: no ... Read more
'Could not extract GUID in file projectsettings/projectsettings.asset at...
To reproduce:1. Open repro project (link in edit)2. Build and run 'stage 1 mechanical' scene3. Set inspector's mode to 'debug' and r... Read more
Editor crashes with different stack traces when opening the scene
To reproduce: 1. Open the project, attached by the user (ShotClockChamps.zip)2. Open the "Back" scene Expected: the Editor does not ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor