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[AI, NavMesh] Bake Nav Mesh in Editor without needing Read/Write enabled
If using NavMeshSurface, if you need to use the mesh to bake the navMesh in the Editor but not at runtime. They still have to be set... Read more
Unused state in the Animator influences object's behavior
How to reproduce:1. Open attached Unity project "testbuganimator"2. Load "test" scene3. Enter Play mode4. Note, that object is not c... Read more
[Material] Alpha value that is Animated in Materials Color property is r...
How to reproduce:1. Open users attached project and "testScene"2. Open the Game view, notice that there are two White bars in the sc... Read more
[Android] Project with IAP plugin fails to build with Gradle (release mo...
Reproduction steps:1) Open user's attached project2) Go to PlayerSetting and set up keystore (this is due to case 913164 bug)3) Make... Read more
Processes with Layout Rebuild or Graphic Rebuild shows under unrelated C...
Reproduction steps:1. Open the attached project.2. Open profiler.3. Enable Deep Profile.4. Play the scene.5. Click the Space button ... Read more
Physics is inconsistent between 32bit and 64bit builds
To reproduce: 1. Open the project, attached by the user (PhysicTest.zip)2. Build it for standalone with x86 architecture3. Build it ... Read more
Plugin platform change to 'Any Platform' when upgrading a project from 5...
Reproduction steps:1. Open the attached project with 5.3 Unity version.2. Navigate to Assets > Plugins > iOS > Flurry > ... Read more
Selecting animator transitions when preview window is undocked generates...
Reproduction steps:1. Open the attached project "transition exception.zip" and undock the preview window (setup should look similar ... Read more
Mono Special Folder paths are resolving to locations outside app sandbox...
To reproduce:1. Open project attached by the user2. Build for iOS/Android with "MainScene" included3. After opening project on the d... Read more
Editor start up times are through the roof in 2017.2
Editor start up times are getting slower and slower with every release. For starting an empty project (on my machine): Unity 4.2.2 -... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor