Search Issue Tracker
Fixed in 2017.2.0f3
Votes
1
Found in
5.6.0f3
Issue ID
919043
Regression
No
Graphics.DrawMeshInstancedIndirect ignores the material property block parameter
Steps to reproduce:
1. Open "BugPropertyBlock" project
2. Open scene "Scene"
3. Press play
-Color isn't applied to instances in the scene/game view
Expected result: color should be applied with block.SetColor("_Color", Color.red);
Note: The parameter for DrawMeshInstancedIndirect is set in Renderer.cs 41 line
Reproduced on: 5.6.0f3, 5.6.1p1, 2017.1.0b9
Couldn't test it on 5.5 due to error `UnityEngine.Graphics' does not contain a definition for `DrawMeshInstancedIndirect'
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
noobz_from_poland
Jun 07, 2018 11:31
I'm experiencing the same problem in Unity 2017.1.2f1