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0
votes
Won't Fix

[Multiple] Sliced sub-sprites aren't renamed when main sprite asset is r...

2D

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Jul 05, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project "811576.zip"2. In project tab, notice "Light" sprite3. Expand it and notice multiple su... Read more

0
votes
Postponed

GameView error message when using high resolution (>4096x4096)

Scene/Game View

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Jun 24, 2016

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Version/s: 5.4.0b22

Error message when exceeding maximum resolution should include that OpenGL ES 2 simulation is the cause (using no emulation shows no... Read more

0
votes
Fixed

OpenGLCore does not support scale in shaders when applied on Skinned Mes...

OpenGL

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Jul 06, 2016

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Version/s: 5.3.4f1

How to reproduce: 1. Open the attach project and "BrokenScaleMatrix" scene in it.2. Compare two characters and notice downscaled cha... Read more

0
votes
Fixed

[Networking] Enabling "reliable fragmented" for channel 0 causes clients...

Networking

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Jul 01, 2016

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Version/s: 5.4.0b24

Reproduction steps:-----------------------------1) Open user's project "MultiPlayerTest"2) Build scene "Scene" for standalone3) Run ... Read more

0
votes
Fixed

[SkinnedMesh] Runtime modifying skinned mesh w/ GPU Skinning on crashes

Graphics - General

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Jul 05, 2016

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Version/s: 5.4.0b24

Steps to reproduce:1. Download and open attached project "Cuttingmeshes.zip"2. Open scene "scenes/main"3. Make sure GPU Skinning opt... Read more

0
votes
Fixed

Recording a rotation using the gizmo resets the object rotation values t...

Animation

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Jul 07, 2016

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Version/s: 5.4.0b25

Reproduction steps:1. Open the attached project2. Open the available scene3. Select the '2' gameobject in the Hierarchy4. Open the A... Read more

0
votes
Fixed

Mesh changes poses and models when dragged around

Graphics - General

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Jun 27, 2016

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Version/s: 5.4.0b22

Reproduction steps:------------------------1) Open user's project 'DepthColor'2) Open scene 'Poses'3) Move around one of the meshes ... Read more

1
votes
Fixed

[iOS] Crash when the app is terminated by double clicking the home button

iOS

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Jul 06, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1) Open the latest attached project.2) Build the project for iOS.3) Deploy to a device via Xcode.4) Open the app.... Read more

0
votes
Fixed

DestroyImmidiate() animatorState with bool parameter set to true crashes...

Animation

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Jul 02, 2016

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Version/s: 5.3.5f1

How to reproduce:1. Open the attached project2. Open Test scene3. Select UI Root>UI Camera>Container in hierarchy4. In inspect... Read more

0
votes
Fixed

[Android] Calling Handheld.PlayFullScreenMovie crashes on some Android d...

Android

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Jul 06, 2016

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Version/s: 5.3.5p5

Calling Handheld.PlayFullScreenMovie crashes multiple Android devices with a Fatal signal 11 (SIGSEGV). Read more

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