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Shadows do not fade in the distance
How to reproduce: 1. Open attached project2. Build to iOS or Android- Notice how the shadows pop in, rather than fading in smoothly Read more
[MSE::Unload dirty scene] Unloading a dirtied scene does not ask for sav...
[MSE::Unload dirty scene] Unloading a dirtied scene does not ask for saving confirmation and information is lost Steps to repro:1. A... Read more
ParticleSystem.Simulate doesn't update with small timestep
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Run it4. Notice that red particles are stuttering while white on... Read more
[Build] Failed to initialize player's 3D settings
Repro steps: 1) Create a new project2) Build and run it for WebPlayer3) Open it in Firefox - notice the error (Failed to initialize ... Read more
Crash when using editor scripts and applying prefab
To reproduce:1. Open project, open scene "player test" in "Prototyping/Scenes/Testing"2. Select "player" object.3. Press "revert" or... Read more
Android Library folder not recognised as a library outside of Assets/Plu...
How to reproduce: 1. Open attached project- The project contains the following folders:- Assets/Plugins/Android/Lib1 - an android li... Read more
[Batching] Additional draw calls when batched objects are Interleaving
To reproduce the issue follow the steps:1. Create new project2. Import "BatchingTest52" Unity Package user has provider3. Open "Main... Read more
GearVR apps fails to run when built in Android Studio
Exporting Android GearVR project to Google project and building in trough Android Studio causes app to stop working Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument