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PlayerSettings.iOS.disableDepthAndStencilBuffers is not implemented for ...
To reproduce:1. Open project attached by QA2. In the console notice that there is no definition for disableDepthAndStencilBuffers Ex... Read more
Launching Unity in batchmode with a specified buildTarget does not chang...
1. Download & open the attached project2. Observe that: Current Build Target is Android VR Support is disabled on Android Build ... Read more
[IL2CPP][iOS] Build crashes on QueryComponentByType() [inlined] when cod...
To reproduce:1. Open project attached by the user2. In player settings make sure that scripting backend is set to IL2CPP and code st... Read more
After removing some assets the "AssetBundleBuild[]" map does not rebuild...
Steps to reproduce:1. Open the attached project2. Click on Menu > TestAB > Create AssetBundles (Map) > 1. All Assets3. Note... Read more
Constant buffer memory being overwritten in D3D12 mode
Steps to reproduce:1. Download D3D12_CB_Test.zip2. Using Command Prompt open unity with -force-d3d12 argument3. Enter play mode4. Se... Read more
When changing graphics API to OpenGL a compute shader with the imageSize...
Steps to reproduce:1. Open the attached project2. Select NewComputeShader.compute3. Observe the error in the Console Window:NVIDIA G... Read more
Unable to enable Collaborate
Unable to enable Collaborate Steps To Reproduce:1. Create a new project2. Select the Collab toolbar button3. Select "Start Now"4. Ob... Read more
Inconsistency with Resources.Load () - 'Resources.Load () as Sprite' doe...
Steps to reproduce:1. Open user attached project2. Open Resources/Scenes/Main.unity scene3. Play the scene4. Notice that the spriteR... Read more
Cannot rename an object when a particle system with sub-emitter is playi...
Can't rename a gameobject using the hierarchy when a particle system with a sub-emitter is playing in the editor. 1. Open ParticleSy... Read more
[Transform] Assertion failed on expression: 'CompareApproximately(det, 1...
Repro steps:1. Open Scene1 from the attached project, or create a particle system in a new project.2. Select the particle system in ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS