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Importing some video files requires QuickTime to be installed
How to reproduce: 1. Create a new project 2. Download the attached movie.mp4 3. Drag it to created project 4. Notice the error "Mov... Read more
Build and Run hotkey & master menu not working
Version 5.4.0b22 (518a15457bf6) Fri, 10 Jun 2016 20:29:39 GMT Branch: 5.4/staging 1. What happened Workaround available: use build... Read more
[SceneManager/GI] Application not responding during SceneManager.LoadSce...
Steps to reproduce: 1. Open "LightingDataLoading" project 2. Open "Start" scene 3. "Build and run" this project 4. Push button "Load... Read more
[Android] Compass test crashes on Lollipop and Marshmallow
To reproduce: 1) Open attached project 2) Build and run on Android 3) Wait 0-20 seconds 4) The app crashes DUT (reproduced): Google... Read more
Win8: Controls` values become prefilled for joysticks while changing on ...
Only for Windows. Is not reproducible on Mac Was tested with Xbox 360 gamepad and Logitech Extreme 3D joystick 1. Build & Run the p... Read more
[IL2CPP] Not all files get removed and increase game file size
Not all files get removed and increase game file size. Files: \Payload\[appname].app\Data\methods_pointedto_by_uievents.xml \Pay... Read more
BuildPipeline.BuildPlayer is late to register the path change
Reproduction steps: 1. Open the attached project 2. Tools menu item "Build" -> "Build this" 3. Open the project folder and notice th... Read more
UnityWebRequest.error returns inconsistent results after Abort is called
Steps to reproduce: 1. Open attached project 2. Open and play the 'Scene' in it 3. Click 'Start Download' button 4. Wait while the ... Read more
[iOS] Notifications are not displayed in App
To Reproduce: 1. Build the attached project. 2. Enable Remote Notifications in Capabilities tab and deploy. 3. Push a remote notifi... Read more
[iOS] UnityWebRequest.error is not set after Abort is called on iOS
Steps to reproduce: 1. Open attached project 2. Switch to iOS and build the project 3. Build and deploy the Xcode project to an iOS... Read more
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