Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.4f1
Issue ID
790837
Regression
No
[iOS] UnityWebRequest.error is not set after Abort is called on iOS
Steps to reproduce:
1. Open attached project
2. Switch to iOS and build the project
3. Build and deploy the Xcode project to an iOS device
4. Click 'Start Download'
5. Wait a little until the download progress starts increasing, then click 'Abort Download'
Expected behaviour: An error should be caught and "Downloading error received: Request aborted" message should be printed in Xcode log.
Actual behaviour: No error is received, resulting in a fake success. "Download succeded." message is printed in the log.
Editor/Mac standalone works as expected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment