Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.4f1
Issue ID
790837
Regression
No
[iOS] UnityWebRequest.error is not set after Abort is called on iOS
Steps to reproduce:
1. Open attached project
2. Switch to iOS and build the project
3. Build and deploy the Xcode project to an iOS device
4. Click 'Start Download'
5. Wait a little until the download progress starts increasing, then click 'Abort Download'
Expected behaviour: An error should be caught and "Downloading error received: Request aborted" message should be printed in Xcode log.
Actual behaviour: No error is received, resulting in a fake success. "Download succeded." message is printed in the log.
Editor/Mac standalone works as expected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity crashes during the scene template selection in the "Inspector" tab
- [Android] [iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying
- SetWindowsHookEx does not prevent Windows key input when Editor or Player Window is focused and Active Input Handling is set to “Input System Package (New)” or “Both”
- Crash on GetEffectiveBc7TextureCompressor() when loading and unloading all Assets in the Project
- Terrain Masks do not ignore the mipmap limit
Add comment