Search Issue Tracker
Fixed in 2017.2.X
Votes
3
Found in
5.3.4f1
Issue ID
790887
Regression
No
[SceneManager/GI] Application not responding during SceneManager.LoadSceneAsync with lighting data present
Steps to reproduce:
1. Open "LightingDataLoading" project
2. Open "Start" scene
3. "Build and run" this project
4. Push button "Load scene WITH lightingData"
- After several seconds window freezes and later it stops responding for about 10-15 seconds.
note: If you just run built exe, it loads way faster (on my computer it took about 3 seconds).
Expected: "Build and run" build scene loading time doesn't differ from executed build.
Actual: "Build and run" build scene loading takes way more time, freezes and stops responding game window.
Tested on: Windows 10 Pro,AMD FX(TM)-8350 Eight-Core Processor @ 4.00 GHz,8 GB, NVIDIA GeForce GTX 750
Reproduced with: Unity 5.4.0b15; 5.4.0b16; 5.3.4f1; 5.3.2p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment