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[HLAPI] Having Online and Offline scene setup in NetworkManager override...
Steps to reproduce: 1. open scene 'Main' 2. enter Play mode Expected: 'Online' and 'Third' scenes loaded Actual: overrides all exis... Read more
[HLAPI] Using SceneManager to load a scene after the server start disabl...
Steps to reproduce: 1. open attached project 2. play scene 'Main' Expected: Online scene has Cube GameObject synced over network Ac... Read more
Deleting SteamVR package or Oculus Utilities and reimporting them causes...
Steps to reproduce: 1. Download and open the attached project 2. Download "Oculus utilities for Unity" package 3. Delete Oculus rela... Read more
Building with Mono.Cecil crashes in UnitySerializationLogic:IsOrExtendsG...
Steps to reproduce: 1. Open attached project 2. Build on any platform Expected behaviour: Project builds with no errors or crashes ... Read more
A specific Finnish symbols disappears from input text field after input
To reproduce: 1. Set input language as Finnish 2. Open project 3. Play scene 4. In input field type a few letters, press Enter 5. E... Read more
Compositing never finishes when switching baking settings
Reproduction Steps: 1. Import attached project. 2. Open "test" scene. 3. Select "Cube" in Hierarchy. 4. In Inspector, make the obje... Read more
[Metal] Unlit/Color shader appears lighter with Metal
Materials using Unlit/Color shader are noticeably lighter when using Metal as the Graphics API compared to other APIs. Steps to rep... Read more
NavMeshAgent path to object with a collider glitches if moved in the sce...
Steps to reproduce: 1.Download and open attached project in the edit 2.Hit play 3.When the cylinder reaches the cube, move cylinder ... Read more
NavMeshAgent runs back and fourth on the destination point when auto-bre...
Steps to reproduce: 1.Download and open attached project 2.Hit play 3.Observe cylinder behavior Expected result: cylinder stops ins... Read more
AudioSource.time returns an incorrent value in WebGL player
Reproduction Steps: 1. Import attached project. 2. Open "Test" scene. 3. Enter Play mode. 4. Observe how AudioSource.time is equal t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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