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0
votes
By Design

[HLAPI] Having Online and Offline scene setup in NetworkManager override...

Networking

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Oct 13, 2016

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Version/s: 5.5.0b7

Steps to reproduce: 1. open scene 'Main' 2. enter Play mode Expected: 'Online' and 'Third' scenes loaded Actual: overrides all exis... Read more

0
votes
By Design

[HLAPI] Using SceneManager to load a scene after the server start disabl...

Networking

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Oct 13, 2016

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Version/s: 5.5.0b7

Steps to reproduce: 1. open attached project 2. play scene 'Main' Expected: Online scene has Cube GameObject synced over network Ac... Read more

0
votes
Won't Fix

Deleting SteamVR package or Oculus Utilities and reimporting them causes...

VR

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Apr 23, 2017

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Version/s: 5.5.0p4

Steps to reproduce: 1. Download and open the attached project 2. Download "Oculus utilities for Unity" package 3. Delete Oculus rela... Read more

0
votes
Won't Fix

Building with Mono.Cecil crashes in UnitySerializationLogic:IsOrExtendsG...

UI

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Dec 12, 2016

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Version/s: 5.5.0p1

Steps to reproduce: 1. Open attached project 2. Build on any platform Expected behaviour: Project builds with no errors or crashes ... Read more

0
votes
Won't Fix

A specific Finnish symbols disappears from input text field after input

IMGUI

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Mar 22, 2017

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Version/s: 5.5.2p3

To reproduce: 1. Set input language as Finnish 2. Open project 3. Play scene 4. In input field type a few letters, press Enter 5. E... Read more

0
votes
Fixed

Compositing never finishes when switching baking settings

Shadows/Lights

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Feb 13, 2017

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Version/s: 5.5.1f1

Reproduction Steps: 1. Import attached project. 2. Open "test" scene. 3. Select "Cube" in Hierarchy. 4. In Inspector, make the obje... Read more

0
votes
Won't Fix

[Metal] Unlit/Color shader appears lighter with Metal

Graphics - General

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Dec 13, 2016

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Version/s: 5.5.0f3

Materials using Unlit/Color shader are noticeably lighter when using Metal as the Graphics API compared to other APIs. Steps to rep... Read more

0
votes
Won't Fix

NavMeshAgent path to object with a collider glitches if moved in the sce...

AI

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Oct 14, 2016

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Version/s: 5.5.0b6

Steps to reproduce: 1.Download and open attached project in the edit 2.Hit play 3.When the cylinder reaches the cube, move cylinder ... Read more

0
votes
By Design

NavMeshAgent runs back and fourth on the destination point when auto-bre...

AI

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Oct 14, 2016

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Version/s: 5.5.0b7

Steps to reproduce: 1.Download and open attached project 2.Hit play 3.Observe cylinder behavior Expected result: cylinder stops ins... Read more

0
votes
Fixed

AudioSource.time returns an incorrent value in WebGL player

Audio

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Apr 24, 2017

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Version/s: 5.5.2f1

Reproduction Steps: 1. Import attached project. 2. Open "Test" scene. 3. Enter Play mode. 4. Observe how AudioSource.time is equal t... Read more

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