Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0f3
Issue ID
860978
Regression
No
[Metal] Unlit/Color shader appears lighter with Metal
Materials using Unlit/Color shader are noticeably lighter when using Metal as the Graphics API compared to other APIs.
Steps to reproduce:
1) Open the latest attached project.
2) Build for macOS (or enable Editor Metal support on versions 5.6 and up).
3) Run the build.
A quad in the scene is using the Unlit/Color shader. When using OpenGL, the shader is dark grey. Switching to Metal makes it look light grey/white.
This occurs on the Editor when using Metal, on Mac standalone and iOS builds.
Reproduced on:
5.6.0b1, 5.5.0f3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A Console error is not handled correctly when using #pragma kernel with the Kernel name not provided
- L(a,b) expression in float fields has erratic behaviour when ordering due to using instanceID as an index
- SubMesh GameObject duplicates and warning is logged to console when trying to undo failed deletion
- InvalidOperationException is thrown when switching to a custom Debug Draw Mode in Scene View
- [Android][Vulkan] Skybox and Environment effects flicker in the Player when using the Vulkan Graphics API
Add comment