Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.5.2f1
Issue ID
904578
Regression
No
AudioSource.time returns an incorrent value in WebGL player
Reproduction Steps:
1. Import attached project.
2. Open "Test" scene.
3. Enter Play mode.
4. Observe how AudioSource.time is equal to 0 before the audio clip begins.
5. Build and Run a WebGL build.
Expected result: AudioSource.time is equal to 0, as it is in the Editor.
Actual result: AudioSource.time is equal to a random value before the audio clip starts and resets it. (usually the value is 11.052)
Reproducible with: 5.4.5f1, 5.5.3p2, 5.6.0p3, 2017.1.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment