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[Cursor][Windows] Confined cursor can go out of the top side of a game w...
Reproduction steps: 1) Open "ConfinedMouseRepro" project 2) Build for standalone (make sure that "Default" scene is included) 3) Run... Read more
OnRectTransformDimensionsChange callback is triggered due to rounding er...
Steps to reproduce: 1. Open attached project 2. Open scene "OnRectTransformDimensionsChange Callback Repro" 3. In hierarchy, fully ... Read more
[Prefabs] Applying Changes To Specific Prefab Results in Crash at Calcul...
How to reproduce: 1. Open the attached project 2. Open TechDemoScene1 scene 3. Find "Green Building" prefab in hierarchy 4. Select i... Read more
[UNET] NetworkServer.SendToAll does not send message using NetworkServer...
Steps to reproduce: 1. Download and import attached user project. 2. Open scene: NetMessageTest 3. Press play. 4. Press Setup Serv... Read more
[iOS] Using Fastest Smallest Optimization Level returns incorrect C# cal...
1. Open project from link attached below 2. Build to iOS with IL2CPP 3. Application will throw NullReferenceException into XCode con... Read more
JsonUtility.ToJson serializes values incorrectly
Steps to reproduce: 1) Open the latest attached project. 2) Open scene 'TestScene'. 3) Press play. The Test.cs script is used to co... Read more
"Exception: GetMonth" when trying to get month from System.Globalization...
Reproduction steps: 1) Open "789097_Repro.zip" project 2) Open "asd" scene and enter playmode 3) Press "space" button and watch Exce... Read more
[Inspector] Moving camera via inspector variables spikes calls in Inspec...
Moving a camera via inspector transform position variables spikes calls (up to 130k) on Enumerator.MoveNext in InspectorWindow.DrawE... Read more
OffMeshLink detection distance should be adjustable, independent from ag...
Currently the OffMeshLink detection distance is 2.25 times greater than the agent radius. Sometimes jumping looks odd when unit jump... Read more
[2D][VR][5.4 regression] Sprites lose materials when entering play mode
Steps to reproduce: 1. Open attached project "789063.zip" 2. Open scene "repro" 3. Drag sprite "Circle" to the hierarchy 4. In game... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on memcpy when importing lightmaps after GI bake
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials
- [Linux] Player crash on Shader::SRPBatcherInfoSetup when opening player build
- [Android] FPS does not match the targeted FPS when it is set with Application.targetFrameRate
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode