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VR: Scenes with inset viewport only rendering highest depth camera on sc...
Only the highest depth camera is rendering on several VR platforms, even when one viewport is smaller than the other. Read more
VideoPlayer performs very poorly on a device when "Multithreaded Renderi...
Reproduction steps:1. Open the attached project;2. Check if "Multithreaded Rendering" is enabled in Player Settings;3. Build the sce... Read more
Managed Union does not work with Experimental .NET 4.6
Managed Union script (user's script) throws an exception when using .NET 4.6.With .NET 3.5 everything works as expected. Steps to re... Read more
Each position axis not being processed individually when compressing ani...
To reproduce:1. Create new unity project, import user's FBX file2. Open Animation window, in Project window, expand imported FBX fil... Read more
TextMesh Pro writes to POSITION instead of SV_POSITION
Within the TextMesh Pro assets, the Bitmap shaders (TMP_Bitmap and TMP_Bitmap-Mobile) both write to POSITION rather than SV_POSITION... Read more
Vertex clamping for shadow maps causes artifacts
Vertex clamping for shadow maps causes artifacts when large and scaled up objects are used. To reproduce: 1. Open the project, attac... Read more
Upgrading to plugin 1.12.0 breaks existing Receipt Validation due to int...
Upgrading to plugin 1.12.0 breaks existing Receipt Validation due to introduction of UnityChannelTangle Read more
Profiler is displaying Physics2D performance cost when Physics2D are not...
Reproduction steps:1. Download project "SMALL_Physics2D_ButNo2dUsed.zip" and open in Unity2. Open scene "Scene"3. Select Window ->... Read more
[iOS] FullScreenMovieControlMode.CancelOnInput does not work on iOS11
There is an issue with video playback in Unity. On iOS10 single tap skips the video, and there is no option to make a double tap. In... Read more
Color doesn't change when using color picker
To reproduce:1. Open empty project2. In Project window, create a new Material3. In Material's Inspector window, try changing Albedo ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS