Search Issue Tracker
By Design
Votes
0
Found in
5.6.0f3
Issue ID
900069
Regression
Yes
Particle system with distance emission do not appear when the parent object is moving
Particle system does not emit if its parent object is moving with RigidBody.MovePosition().
Reproduction steps:
1. Open the attached project;
2. Enter a play mode;
Expected results: particles should appear in the game view even if its parent is moving;
Actual results: particles do not emit.
Reproduced on: 5.5.0f3, 5.6.0f3, 2017.1.0b1.
Not reproduced on: 5.4.4p3.
By design: using MovePosition to move a non-kinematic RigidBody is incorrect and you should be setting the velocity directly. Move Position is more for when you want to teleport an object and don't want the velocity to be updated.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment