Search Issue Tracker
By Design
Votes
0
Found in
5.6.0f3
Issue ID
900069
Regression
Yes
Particle system with distance emission do not appear when the parent object is moving
Particle system does not emit if its parent object is moving with RigidBody.MovePosition().
Reproduction steps:
1. Open the attached project;
2. Enter a play mode;
Expected results: particles should appear in the game view even if its parent is moving;
Actual results: particles do not emit.
Reproduced on: 5.5.0f3, 5.6.0f3, 2017.1.0b1.
Not reproduced on: 5.4.4p3.
By design: using MovePosition to move a non-kinematic RigidBody is incorrect and you should be setting the velocity directly. Move Position is more for when you want to teleport an object and don't want the velocity to be updated.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Property names are not truncated in the Add Property dropdown in the Animation window when the Long Property name does not fit
- [iOS] High CPU load when device keyboard is open
- Selected Animation clip in the Animation window changes when the Domain Reload is triggered
- Animation window scrollbar keeps resetting when the scrollbar width is changed after adding an event
- LocalizationSettings.InitializationOperation hangs when re-entering Play Mode with Domain Reload disabled
Add comment