Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
5.5.2f1
Issue ID
900003
Regression
No
Editor crashes when calling DestroyImmediate(gameObject) in Awake during clone
It seems that crash is caused by Invoke method being called multiple times in a for loop.
To reproduce:
1. Open the project, attached by tester
2. Open MiniGame scene, if not open
2. Enter Play mode
3. Wait for a few seconds
Expected: Editor should not crash when calling Invoke method multiple times in a loop
Actual: Editor crashes after calling Invoke method multiple times in a loop
Reproduced in 5.5.0f3, 5.5.1f1, 5.5.2f1, 5.6.0f3, 2017.1.0b1
Fixed in 2017.2.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
Add comment