Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
5.5.2f1
Issue ID
900003
Regression
No
Editor crashes when calling DestroyImmediate(gameObject) in Awake during clone
It seems that crash is caused by Invoke method being called multiple times in a for loop.
To reproduce:
1. Open the project, attached by tester
2. Open MiniGame scene, if not open
2. Enter Play mode
3. Wait for a few seconds
Expected: Editor should not crash when calling Invoke method multiple times in a loop
Actual: Editor crashes after calling Invoke method multiple times in a loop
Reproduced in 5.5.0f3, 5.5.1f1, 5.5.2f1, 5.6.0f3, 2017.1.0b1
Fixed in 2017.2.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment