Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
5.5.2f1
Issue ID
900003
Regression
No
Editor crashes when calling DestroyImmediate(gameObject) in Awake during clone
It seems that crash is caused by Invoke method being called multiple times in a for loop.
To reproduce:
1. Open the project, attached by tester
2. Open MiniGame scene, if not open
2. Enter Play mode
3. Wait for a few seconds
Expected: Editor should not crash when calling Invoke method multiple times in a loop
Actual: Editor crashes after calling Invoke method multiple times in a loop
Reproduced in 5.5.0f3, 5.5.1f1, 5.5.2f1, 5.6.0f3, 2017.1.0b1
Fixed in 2017.2.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment