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Crash in GameObject_Get_Custom_PropTransform when calling Object.Destroy...
How to reproduce:1. Open the attached project2. Open the "primary level" scene3. Press Play Actual result: Unity crashes.Expected re... Read more
Mobile/Particles/Additive shader is affected by the global Fog
Steps to reproduce: 1) Download attached project 'MobileParticlesAdditiveWithFog - NewUnity.zip' and open in Unity2) Open scene 'Mob... Read more
Image shown wrong while canvas using packed sprites with ETC1 + Split Al...
How to reproduce:1. Download attached project2. Open "scene" Scene and change Build Settings to Android3. Go to Play Mode and Exit P... Read more
Loading an asset that has an Animator component from an Asset Bundle wit...
The project provided uses "Asset Bundle Browser" tool but it has anything to do with the bug To reproduce:1) Open the attached proje... Read more
[Regression] [Windows] Build does not play videos loaded from the Resources
To reproduce:1. Open the user-provided project2. Build the project ensuring it is targeting .NET 4.63. Launch the Build Desired outc... Read more
[VR] Right eye stops rendering text mesh if a camera is selected in edit...
There's something odd happening with Single Pass Instancing when a camera is updated in some way. I've seen this repro a few times a... Read more
Using .NET library CSCore.Wasapi to play .wav sound causes the Editor to...
To reproduce: 1. Open the project, attached by the user (CSCoreAudioLibTest.zip)2. Open the "WasapiTest" scene3. Enter Play mode4. P... Read more
Crash/Freeze when setting prefab instance modifications
How to reproduce:1. Download attached project files and open project2. Drag the prefab "Crash Demo" into an empty scene and select i... Read more
[Test Runner][iOS] Exception: Device ID Not Specified when trying to run...
Steps to reproduce:1. Open the attached project2. Click Window->Test Runner3. In Test Runner Window, select PlayMode tab4. Click ... Read more
Cache Server doesn't handle partial data packets during handshake
Reproduction steps:1. Set up a Cache Server (Local one should be good).2. Run test-cs.bat with the IP address of the Cache Server, e... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS