Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.2p2
Issue ID
898768
Regression
Yes
Material Asset Bundle contains texture when texture's type is Sprite
Reproduction steps:
1) Download and open attached project ("ABDemo.zip")
2) Build asset bundles (upper menu: AB\Build)
3) Open file explorer and go to .\Assetbundle\ab\mat\
-- Notice that ui.ab 's size is bigger than .\Assetbundle\ab\tex\ui.ab 's (which means ui.ab from mat folder contains texture and material)
4) Change Texture's type from Sprite to any other (for example Default)
5) Build asset bundles once again
-- Notice that ui.ab from "mat" folder size is much lower
Expected result:
Material's asset bundle should not contain texture itself
Regression appeared in 5.4.0f3
Reproduced with:
5.4.0f3, 5.4.5p1, 5.5.3p1, 5.6.0p2, 2017.1.0b1
Unable to reproduce:
5.3.8f1
Comments (1)
-
akhara
Jun 13, 2019 09:03
Not a duplicate.
It's a different Issue. Still present in Unity 2018.4.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
This is a duplicate of issue #854601