Search Issue Tracker
Fixed in 2017.2.0f3
Votes
1
Found in
5.6.0f3
Issue ID
898810
Regression
Yes
Transform pointer is not a transform instance in OnEnabled causing crash
Steps to reproduce:
1. Open attached project
2. Open "main" scene
3. Open UIObject.cs
4. Change DoBuggyThings(false) in Awake fucntion to DoBuggyThings(true)
5. Play the scene
Expected result: the editor should not crash when the scene is played
Actual: editor crashes
Reproduced in: 2017.1.0a6, 5.6.0f3, 5.6.0f1, 5.6.0b11, 5.6.0b10
Not reproduced in: 5.6.0b9, ,5.6.0b4, 5.6.0b1, 5.6.0a1, 5.5.3f1
Regression since: 5.6.0b10
Fixed in 2017.1.0b8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment