Search Issue Tracker
Fixed in 2017.2.0f3
Votes
1
Found in
5.6.0f3
Issue ID
898810
Regression
Yes
Transform pointer is not a transform instance in OnEnabled causing crash
Steps to reproduce:
1. Open attached project
2. Open "main" scene
3. Open UIObject.cs
4. Change DoBuggyThings(false) in Awake fucntion to DoBuggyThings(true)
5. Play the scene
Expected result: the editor should not crash when the scene is played
Actual: editor crashes
Reproduced in: 2017.1.0a6, 5.6.0f3, 5.6.0f1, 5.6.0b11, 5.6.0b10
Not reproduced in: 5.6.0b9, ,5.6.0b4, 5.6.0b1, 5.6.0a1, 5.5.3f1
Regression since: 5.6.0b10
Fixed in 2017.1.0b8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
- UI Builder doesn't update the style sheet when using "Extract inline style" right-click option
Add comment