Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.6.0f3
Issue ID
898818
Regression
No
The gameObject icon does not save after another scene is opened
Reproduction steps:
1. Open the attached project;
2. Open the scene "Scene 1";
3. Change the object "I want an icon" icon to some color;
4. Open the scene "Scene 2";
5. Return to the scene "Scene 1";
Actual result: when you go back to the "Scene 1", you can see that an icon does not save.
Expected result: the dialog window should show up which should ask if you want to save the scene. And then an icon should be saved.
Note: if you disable and enable the gameObject, the dialog window will show up and ask if you want to save the scene. An icon will be saved.
Reproduced with: 5.4.5p1, 5.5.3f1, 5.6.0f3, 2017.1.0b1
Verified with 2017.2.0a4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- There is no way to adjust the HDR Paper White value of the Unity Editor's interface, making it difficult/uncomfortable for some developers to work on very dark/bright scenes in HDR
- Animator window has a dropdown button that throws “MissingReferenceException” error on a new project when the previous project had a GameObject with an animation
- Animator State name overflows outside the visual box when the State has a long name
- UI Document file remains marked as Dirty after Undoing made changes
- Switching between UI Documents with different Canvas sizes marks the UXML file as dirty
Add comment